![]() there's no incentive to provide meaningful updates since 2013, the last year CS6 was sold (funny thing). I've found that After Effects CS6 is actually faster on the same hardware by at least 20%, including all optimizations, so I can't say it's going to get much better here, and besides, adobe does not get money from updates, they get money by getting people to adopt their ecosystem, now. you can edit up to 4k UHD in the free version, and it also has some effects capabilities if you're willing to work with nodes. heck, most color math in the program is 8 bit, as it was in 1993.) I would say to try resolve. (MP4 output was disabled till last year, for example, and only a small handful of effects use ANY GPU or more than a single core. If someone told you it was modern or efficient or in line with standards, they lied to you. It's a 30 year old program- those weren't a thing when it was made, and Adobe is determined to milk that work as long as it can, and that means doing more work is less profitable. However, even under ideal conditions this may never go significantly lower due to what effects and features you may be don't use it if you want a program that can use all your CPU and all your GPU. There may of course be potential to optimize and crunch down rendering times, but in order to do that a lot more info about actual project contents, effects and features used and so on would be required. Sorry, but it seems you simply have wrong expectations here and need to educate yourself about how AE's rendering pipeline works. At 60 FPS it would be half of that and 15 seconds per frame is realyl nothing to complain about. ![]() There's 5100 frames to process at 30 FPS and if it takes about 35 seconds per frame as the values you offered suggest this is perfectly in the realm of normalcy for AE. We can agree that 24 hours may be excessive in your case, but 10 hours could be perfectly normal. AE is far from a realtime app and depending on your composition resolution, complexity, effects and features used rendering times from a few seconds to several minutes per frame are perfectly within reason and if you have to render 30, 60 or more for each second you easily end up with thousands of frames multiplied by that time. Processsing effects and animation takes time. Loading files into the render buffer takes time.
0 Comments
Leave a Reply. |